计算级联投注策略 "是在线赌场游戏的一种创新方法,尤其适合像撞车游戏这样的倍数游戏。它围绕经过计算的投注决定展开,其中耐心和时机至关重要。该策略专为能够适应高波动性并对风险管理有清晰认识的玩家设计。
该策略的核心理念是根据之前的游戏结果,按照一定的模式进行有计划的投注。该策略的重点是等待一系列没有达到特定倍数(如 10 倍)的游戏,然后再下注。一旦达到没有倍数的游戏阈值,就开始下注基本金额。投注额和策略可能会有所不同,这取决于您在每次输钱后是选择倍投还是加注。
所提供的脚本概述了玩崩溃型博彩游戏的计算级联投注策略(欢迎在评论中进行修改和修正)。
🔗 下载脚本
baseBet
:初始投注金额。chasingMultiplier
:玩家在兑现之前想要达到的目标乘数。gamesToWait
:玩家下注前等待的游戏数量。multiplyOrAdd
和 multiplyOrAdd
价值:确定每次输后,赌注金额是乘以还是加以。stopCondition
和 stopCondition
值:设定允许的最大赌注或最大负利润的限额。isBetting
, userProfit
, gamesWithoutMultiplier
等,用于追踪游戏进度。GAME_STARTING
event), the script checks if the number of games played without reaching the target multiplier (gamesWithoutMultiplier
) is equal to or greater than the specified gamesToWait
.baseBet
amount and targets the chasingMultiplier
.baseBet
) is adjusted based on the outcome of each bet. It either multiplies or adds a specified value depending on the player’s choice in the multiplyOrAdd
setting.maxBet
或者 maxNegativeProfit
to prevent excessive losses.GAME_ENDED
事件(event)时,脚本会评估玩家是赢了还是输了。baseBet
根据选择的投注策略(乘以或加以)。baseBet
重置为其初始值。baseBet
超过 maxBet
限制或如果 userProfit
低于 maxNegativeProfit
.This example illustrates how bets could evolve over multiple game rounds, following the strategy’s rules.
游戏回合 | 无倍率游戏 | 投注额 | 倍投目标 | 投注结果 | 累计盈利/亏损 |
---|---|---|---|---|---|
1 | 24 | 100 | 10倍 | 输 | -100 |
2 | 25 | 100 | 10倍 | 输 | -200 |
3 | 26 | 100 | 10倍 | 输 | -300 |
4 | 27 | 100 | 10倍 | 赢了 | 700 |
5 | 0 | 100 | 10倍 | 输 | 600 |
6 | 1 | 100 | 10倍 | 输 | 500 |
7 | 2 | 100 | 10倍 | 输 | 400 |
8 | 3 | 100 | 10倍 | 输 | 300 |
9 | 4 | 100 | 10倍 | 赢了 | 1300 |
10 | 0 | 100 | 10倍 | 输 | 1200 |
11 | 1 | 100 | 10倍 | 输 | 1100 |
12 | 2 | 100 | 10倍 | 输 | 1000 |
13 | 3 | 100 | 10倍 | 输 | 900 |
14 | 4 | 100 | 10倍 | 输 | 800 |
15 | 5 | 100 | 10倍 | 输 | 700 |
16 | 6 | 100 | 10倍 | 输 | 600 |
17 | 7 | 100 | 10倍 | 输 | 500 |
18 | 8 | 100 | 10倍 | 输 | 400 |
19 | 9 | 100 | 10倍 | 输 | 300 |
20 | 10 | 100 | 10倍 | 赢了 | 1300 |
假设
观察结果:
计算级联投注策略 "为基于倍率的赌场游戏提供了一种有组织的投注方法。虽然它提供了一个战略性地挽回损失和获得利润的机会,但它需要纪律、对游戏机制的充分理解以及有效的资金管理。
Game Provider: Turbo Games Return to Player (RTP): 96.27%
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It works well for me; I've tailored it to suit bankroll 100k+.
我没有选择固定投注,而是选择了累进投注,随着存款金额的变化而变化。
var config = {
baseBet: { value: 0.01, type: "number", label: "Base Bet (% of balance)" },
chasingMultiplier: { value: 10, type: "number", label: "Multiplier" },
gamesToWait: {
value: 15,
type: "number",
label: "Games to wait before making a bet",
},
multiplyOrAdd: {
value: "multiply",
type: "radio",
label: "Multiply or Add",
options: [
{ value: "multiply", label: "Multiply by" },
{ value: "add", label: "Add to bet" },
],
},
multiplyOrAddValue: {
value: 2,
type: "number",
label: "Value for Multiply or Add",
},
stopCondition: {
value: "maxBet",
type: "radio",
label: "Stop condition",
options: [
{ value: "maxBet", label: "Stop if bet is more than" },
{
value: "negativeProfit",
label: "Stop if negative profit is more than",
},
],
},
stopConditionValue: {
value: 10000,
type: "number",
label: "Value for Stop condition",
},
};
函数main(){
const minAmount = currency.minAmount.toString().length - 2;
让余额 = 货币.金额;
让baseBet = (余额 * config.baseBet.value) / 100;
log.info(`余额:${balance}`);
log.info(`基本赌注:${baseBet}`);
让乘数 = config.chasingMultiplier.值;
让 gamesToWait = config.gamesToWait.value;
让 multiplyOrAdd = config.multiplyOrAdd.value;
让 multiplyValue,addValue;
if (multiplyOrAdd === "multiply") {
multiplyValue = config.multiplyOrAddValue.值;
}
if (multiplyOrAdd === "add") {
添加值 = 配置.乘法或添加值.值;
}
让 stopCondition = config.stopCondition.value;
让 maxBet,maxNegativeProfit;
if (stopCondition === "maxBet") {
maxBet = config.stopConditionValue.value;
}
if (stopCondition === "negativeProfit") {
maxNegativeProfit = config.stopConditionValue.value;
}
让 isBetting = false;
让用户利润 = 0;
让 gamesWithoutMultiplier = gamesWithoutX(multiplier);
让 bettingGames = 0;
让numberOfCashOuts = 0;
log.info("FIRST LAUNCH | WELCOME!");
日志信息(
`已经有 ${gamesWithoutMultiplier} 场游戏没有使用 ${multiplier}x。`
);
log.info(`----------------------------`);
game.on("GAME_STARTING", function () {
log.info(`****************************`);
log.info(`🚀 新游戏`);
log.info(`${new Date().toString()}`);
log.info(`余额:${balance}`);
log.info(`没有${multiplier}x 的游戏: ${gamesWithoutMultiplier}。`);
日志信息(
`使用脚本的实际利润:${userProfit}。得到 ${numberOfCashOuts} 乘以 ${multiplier}x。`
);
如果 (gamesWithoutMultiplier >= gamesToWait) {
让 tempBaseBet = baseBet;
游戏.下注(tempBaseBet,乘数);
是否下注 = 真;
让 currentBet = tempBaseBet;
let wantedProfit = currentBet * (multiplier - 1) + userProfit;
日志信息(
`现在投注 ${currentBet},期望总利润为 ${wantedProfit}。`
);
} 别的 {
是投注=假;
let calculatedGamesToWait = gamesToWait - gamesWithoutMultiplier;
如果 (calculatedGamesToWait === 1) {
log.info(`下一场比赛投注${baseBet}!`);
} 别的 {
日志信息(
`正在等待另外 ${calculatedGamesToWait} 场没有 ${multiplier}x 的游戏`
);
}
}
});
game.on("GAME_ENDED", function () {
let gameInfos = game.history[0];
如果(是投注){
如果 (!gameInfos.cashedAt) {
log.error("Lost...");
用户利润-=基础投注;
余额 -= 基础投注;
投注游戏++;
如果 (
bettingGames === multiplier - 1 ||
(博彩游戏 > 乘数 &&
(博彩游戏%乘数=== 0 ||
bettingGames % 乘数 === 乘数 / 2))
) {
如果(multiplyValue!==未定义){
基础投注 *= 乘数值;
}
如果 (addValue !== 未定义) {
基础投注 += 加值;
}
}
如果 (maxBet !== undefined && baseBet > maxBet) {
日志信息(
`脚本已停止。最大赌注已达:${maxBet}。利润为:${userProfit}。`
);
游戏.停止();
}否则,如果(
最大负利润!==未定义&&
用户利润 > 最大负利润
) {
日志信息(
`脚本已停止。最大负利润已达到:${userProfit}。下一个赌注应为:${baseBet}`
);
游戏.停止();
}
} 别的 {
userProfit = userProfit + (baseBet * multiplier - baseBet);
balance = balance + (baseBet * multiplier - baseBet);
baseBet = (余额 * config.baseBet.value) / 100;
投注游戏=0;
取现次数++;
log.success(`💰 赢了!增加基本赌注至 ${baseBet}`);
log.info(`新余额:${balance}`);
log.info(`新投注:${baseBet}`);
}
}
如果 (gameInfos.odds >= multiplier) {
没有乘数的游戏 = 0;
} 别的 {
没有乘数的游戏++;
}
log.info(`当前利润:${userProfit}。`);
log.info("END GAME");
});
函数 gamesWithoutX(x) {
让 gamesArray = game.history;
让结果 = 0;
对于(让 i = 0; i
if (gamesArray[i].odds >= x) {
休息;
}
结果++;
}
返回结果;
}
}
Also keep in mind, losing streaks can be lengthy – personally, I've seen more than 100 games go by without achieving the desired multiplier.
你好,马克,我有一个非常适合它的策略。你能帮我写一个脚本吗?我一直在手动玩。你能联系我吗? amujibtaiwo1@gmail.com, if you're interested.
我希望得到你的善意回应
I tried your script it says "Unexpected identifier '$' ". Does it only accept dollar currency or does it meat something else
看起来有些格式错误,请在此处检查 https://pastebin.com/t2zcVRin。 希望这可以帮助。
你能通过以下方式联系我吗 amujibtaiwo1@gmail.com 我有一个也想编写脚本的策略。
Hello, I run the code, but I don't understand what base bet means, you said percentage of stake. Did you calculated for 100k or how can someone specify his/her deposit
检查控制台日志,在脚本开始下注之前,那里有很多信息。默认下注是余额的 0.01%。您可以根据需要进行更改。
大家好!
大家好!
console.log('Hola');